This set was built with Arcade Cabinets in mind that do not typically use analog stick controls. *At this point I'm not considering making bezels for newer generation consoles that use analog sticks on the controllers. All the console bezels in this folder are derivative of his MAME bezels.Īs with the Vertical Aspirations BigBox theme, you'll need to be running Windows in portrait mode for these to be of any use to you. Could you also make a GBA SP overlay I feel like that works better for the 3DS, given that theres already Virtual Console borders for GB/GBC. There is also a generic MAME Bezel I've included in the folder created by Chad Wedlake from his youtube channel. Place image and cfg file in retroarch/overlays or in a folder in retroarch/overlays Per-Game Overlays via the RetroArch GUI. I may create a set like this for ColecoVision in the future. (see below) This is nice so you can see what controls do what for the game you are playing. I have also included in the set, per-game bezels for Vectrex that utilize the overlays that were included in the physical games as well as several per game bezels for Intellevision that include the physical overlays that were included with the games for use with the game pads. I've noticed the shader is a little resource hungry so I've included the bezel versions here in case that shader slows your system down too much. I did this so you can use something like the HSM Mega Bezel Reflection Shader with the overlay if you are so inclined. Each Retroarch console has two Overlay Borders.
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